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The Cosmopolitan Guest Book for the Yosemite MuseumWe designed and developed an interactive touchscreen application for "Views and Visitors, the Yosemite Experience in the 19th Century," a museum exhibit in Yosemite National Park. The application allows park visitors to browse through pages of a beautiful guest book from the notorious Cosmopolitan Bath House in the Yosemite Valley. Notable signers of the book include naturalist John Muir, President Ulysses Grant and publisher William Randolph Hearst.
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Undisclosed gamesIn early 2009, we began programming casual games for a national sports organization. To date, we have completed seven games for this client. Due to our confidentiality agreement, we cannot disclose the name of the client nor can we link to the games. However, we can reveal that the games are part of an persistent online game world, visited monthly by millions of players. |
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Modo SportsWe designed and developed five casual games for ModoSports.com, a virtual sports world targeted for kids ages 8 to 12. We built our games working within our client's game wrapper, passing score information and other data, while keeping our code modular and isolated. The games were built in a short time for use as a demo of the overall MMOG, which has not yet launched. We have three demo versions of the games playable on our site. (Click the "Load/Init Game" after the jump).
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Undisclosed gameIn late 2008, we launched a visually rich and easy-to-play platform game for 3-5 year olds. In the first week after launch, 1,769,484 players played the game. In the first month, the game had over four million players. The player takes on the role of the lead character and must make it through three levels of action-platform fun to save a friend. Play-testing helped us set the right level of difficulty for a pre-school player. It's fun and easy, but still a little bit of a challenge. Again, we are not at liberty to disclose the game or the client. |
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"Snacktown Smackdown"In "Snacktown Smackdown," the player takes on the identity of a Kid Wisdom "agent" in a race to save the town from the evil Mayor's plans. After gathering healthy snacks for ammo and traversing a treacherous playground, the player must battle three possessed vending machines. This game-for-health was the second game we developed for Kaiser Permanente, as part of their Healthy Eating, Active Living campaign.
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"The Amazing Food Detective"This game was produced by Digital Dream Forge for Kaiser Permanente. Inspired by a theatrical production from Kaiser’s Educational Theatre Program, the game debuted in September 2007. The game simultaneously launched in English and Spanish. Produced in close collaboration with Kaiser health professionals, "The Amazing Food Detective" was featured in a back-to-school program from Scholastic, distributed into 5,000 elementary schools across the United States."The Amazing Food Detective" was selected as "Best in Class" by the Interactive Media Awards and was also awarded as iParenting's "Best Product 2008".
The game contains 24 minigames as well as printable away from the computer activities. Here are locally hosted versions of a few of the mini-games:
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"Catastrophe Cafe"We thought it'd be fun to create a workplace safety game, to help restaurant workers learn about safety on the job. The Department of Labor reports that eating and drinking establishments have a high rate of workplace injuries. Dishwashers get cuts from knives, waiters and waitresses slip and fall, cooks get burns from equipment.
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© 2010 Digital Dream Forge, LLC |
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